It’s just a mess, there is no other way to describe it. If you like looking at a mass of layered 3D objects with no real key or clue as to what they are, you will be fine, but trying to make any sense of what's going on will just leave you with a headache. The in-game maps are in several stages, each more local and detailed than the last, but what detail they were aiming for when they designed them I don't know, as they are completely dysfunctional. With it being an exploration-based game for the most part, you would expect some great mapping, navigation being needed immensely, but what's on offer is, in my opinion, completely useless. The UI really has no clear direction in what it is trying to achieve, and is somewhere between a radial Xbox interface and a mismatched web UI. I have never been a person that has much issue with picking up new things, but X Rebirth seems to do just about all it can to confuse and clunk you into madness. Up until now things felt good, I had been floating around, adjusting to my new home, and was starting to pay more attention to the tutorial, heading off and following the instructions as they were given. I didn't touch any of the in-game settings, all on default, as I feel that’s the way it was put out and intended to be seen. I have seen a lot of performance complaints, but I didn't suffer in any way for the duration of my journey on what I would class a mid-range gaming desktop. Things felt relatively smooth frame rate, although not outstanding, wasn't an issue either. Maybe I am just getting old but something about that just didn't feel right to me while flying, possibly due to my aviation background, so initially I leant towards keyboard and mouse control. The one odd thing about the 360 mapping is there is no roll bound to it. I tried both keyboard and mouse and a 360 pad, and could happily get around with either. I was a little disappointed I couldn't interact with more of the cockpit well any of it to be honest, and maybe it will come later or the community will no doubt mod it in, but right now it was time to get moving and start my career.Ĭontrols are simple enough to pick up. While it’s not a physically-enabled cockpit and feels a bit static at times, it’s a reasonable layout for its purpose, and there is an abundance of world lighting in the game which pleasantly bleeds in. The lighting and shadowing are sharp and used well to bring the cockpit of your ship to life. The first thing that struck me upon starting the game is that for a ~5GB download, it looks frickin’ nice. It’s clear things were not going to be in great shape, so it was with that knowledge I fired up the game myself and went in with an open mind. There has evenbeen a public apology from the devs. There have been several patches released since launch and an opt-in weekly beta patch program recently added. It is no secret the game has its share of problems and the games’ forums are certainly quite a hotspot right now for many players stuck in unexpected situations. I had already been observing X Rebirth at the recent GameOn LAN event, viewing our community member Ning as he carried out his own adventures, and offered me some insight into the game itself and its state since release. With Egosoft’s newest offering I figured this is the perfect time to scratch it off my bucket list and finally embark on what I hoped to be a fulfilling experience. I have had brief encounters with the X series of titles in the past and do own several in my Steam library, I have read about them many a time and heard great tales, but being primarily a multiplayer and MMO gamer for the majority of my gaming years, I had never personally sunk myself into one. Science fiction has always been a major fascination for me, and the source of some of my biggest gaming fantasies, so when the chance to cover X Rebirth came up, I jumped on it without any hesitation. Reviews // 1st Jan 2014 - 10 years ago // By Chris Standring X Rebirth Review
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