The sequel has a greater emphasis on movement, too. Add to this the fact that some of the more powerful enemies have weak points that can be exploited (the irritatingly dangerous Cacodemon can be killed quickly by aiming a grenade into its mouth, for example) and there’s a lot more to this one than just 'shooty-shooty-bang-bang' stuff. Your new shoulder cannon is eventually able to shoot grenades or flames at your enemies, while regular upgrade points let you add new attachments to your ever-growing arsenal of weaponry, turning your shotgun into a grenade launcher, or converting your machine gun into a sniper rifle. To make sure the combat stays varied, the game introduces all manner of upgrades and new abilities as you make your way through the campaign. The result, naturally, is non-stop action (accompanied by a sensational heavy metal soundtrack, we should add). In this way, the game is constantly pushing you forwards, forcing you to tackle enemies head-on because that’s the best way to stay alive. Similarly, if you’re running low on ammo and there isn’t a lot around, your best bet is to chainsaw enemies, which makes them drop a rainbow of ammo. The best way to restore your health, then, is by shooting your enemy enough until they’re nearly dead – at which point it’ll stagger around while flashing – then run right up to them and push in the right stick to perform a ‘glory kill’, a grimy execution move that also results in some health pick-ups. Your health doesn’t recharge automatically in this game, and health pickups are few and far between. While most other first-person shooters are best played by keeping your distance, attacking only when the enemy is exposed and (in some cases) taking cover to replenish your health, DOOM Eternal actively encourages the player to run straight towards the enemy, all guns blazing. Like its predecessor, DOOM Eternal revolves around a principle its creators at id Software refer to as ‘push forward combat’. While there’s a plot in there that DOOM aficionados will no doubt take great interest in, let’s face it: it’s just elaborate window-dressing for the actual plot, which is ‘kill everything that has a pulse, and some things that probably don’t have pulses but look dangerous anyway’. To be fair, he was off fighting more demons, so it’s not like he was on holiday or anything. Captured on Nintendo Switch (Handheld/Undocked)įirstly, for those not yet familiar with it, DOOM Eternal is the sequel to the 2016 DOOM reboot, and once again puts you in the surprisingly durable armour of the Doom Slayer as he comes back to Earth and discovers that it’s been taken over by demons while he’s been away. We’ll get to the game’s performance in a bit. Let’s not get ahead of ourselves, though. Hit the screenshot button on your Switch while you’re playing it (especially in handheld mode) then jump to your gallery and you’ll probably think: “Really? I mean, I could tell it was blurry but it didn’t look that bad.” That’s because the warlocks at Panic Button Games have employed all manner of tricks and sorcery to make sure the thing still looks decent in motion. Much like a can of Coke, DOOM Eternal is not supposed to be enjoyed when it’s still. We’ve been around the blocks more than a few times, and we’re old enough to have been using the internet when people still gave their emoticons noses (and still called them emoticons), so at this point, we don’t have to be soothsayers to know what’s going to happen here: some of you are going to look at the screenshots on this page, look at the number at the bottom of the review and go straight to the comments to ask how we could possibly be doing our job properly.
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